Overview
Automated gameplay validation for build confidence.
Lego Party Automation involved building and maintaining automated gameplay validation for LEGO Party. The work focused on test bots that could validate builds, exercise core gameplay paths, support multiplayer testing, and report meaningful test coverage.
Challenge
Reducing repetitive validation while preserving confidence.
Game QA teams need confidence that new builds still work after changes are committed. Repetitive gameplay validation can consume significant tester time, especially when coverage requires repeated playthroughs, menu navigation, character selection, stage validation, and multiplayer flows.
Solution
Gameplay bots for core flows and coverage reporting.
The automation system used gameplay test bots to validate core flows and specific test cases. Bots could run against new builds, exercise gameplay paths, coordinate multiplayer sessions, and produce coverage reporting that summarized what was tested and how often it succeeded.
My Role
Coverage, multiplayer support, validation workflows, and reporting.
Danny worked on gameplay automation responsibilities for the project, including test coverage, multiplayer automation support, validation workflows, and reporting improvements. The work involved structuring automated tests so they were maintainable and useful to QA and development teams.
Impact
Recurring validation that supports live development workflows.
- Automated repetitive gameplay validation.
- Supported build confidence through recurring automated tests.
- Helped validate multiplayer scenarios.
- Improved visibility into automated test coverage and success rates.
- Reduced manual QA effort on repetitive validation work.
What It Demonstrates
Maintainable automation for game QA teams.
- Gameplay automation.
- CI/CD test validation.
- Multiplayer test coordination.
- Automation reporting.
- QA tooling.
- Building maintainable automation for live development workflows.
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