Professional Project

Fitbit Arcade Games

Automation Suite

Professional automation work on a suite of games for the Fitbit Arcade platform through Mighty Games / Mighty Build and Test.

Overview

Autonomous test coverage for smartwatch-focused games.

Fitbit Arcade Games involved automated test coverage for multiple smartwatch-focused games. The work centered around creating and supporting test bots that could complete gameplay paths, simulate device-style inputs, navigate game states, and report failures during continuous test runs.

Challenge

Automation that understands game state, not just inputs.

Automating smartwatch games requires more than button presses. Bots needed to understand game state, navigate menus and gameplay, simulate inputs such as gestures or sensor-like interactions, and recover from changing conditions. Some games required pathfinding, state machines, randomized input, and long-running stability coverage.

Solution

Long-running bots that validate paths and catch regressions.

The automation suite used autonomous bots to play through core gameplay paths, validate completion routes, test edge cases, and alert teams when failures occurred. Different bots and configurations could run continuously to catch regressions and stability issues.

My Role

Senior automation engineering across multiple titles.

Danny worked as a senior automation engineer across multiple titles, building and supporting gameplay bots, assisting with state-driven automation, and mentoring other team members working on related automation systems.

Impact

Broader coverage and less repetitive manual validation.

  • Supported automated coverage across multiple games.
  • Helped validate completion paths and detect regressions.
  • Used long-running bot execution to surface failures.
  • Mentored teammates working on automation challenges.
  • Reduced repetitive manual validation work.

What It Demonstrates

Autonomous automation for complex interactive systems.

  • Autonomous gameplay bots.
  • State-driven automation.
  • Pathfinding and navigation logic.
  • Mentorship.
  • Game QA tooling.
  • Long-running test automation.
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